Reward moments
interaction-reward-momentsDesign a reveal, choice, feedback beat, first win, or session exit. It focuses on the experience inside a session and the accessibility of proposed effects.
A Claude Code plugin with three routed skills for game engagement and retention. Work on a satisfying interaction, a lifecycle problem, or the link between them.
What makes this interaction satisfying?
What brings this cohort back?
How does the moment earn the next return?
Route by the deliverable you need, not by a keyword in the prompt.
The plugin keeps scene design and cohort retention separate, then connects them when the request needs both.
Design a reveal, choice, feedback beat, first win, or session exit. It focuses on the experience inside a session and the accessibility of proposed effects.
Read cohorts and leak windows; design return events, onboarding, cadence, LiveOps, and measurement for the lifecycle across sessions.
Handle two-deliverable requests, compare which layer to address first, or design a system whose value spans a session and a return.
Run these commands inside a Claude Code session, then start a new session. Use /plugin details game-engagement-retention@game-engagement-retention-skills to check that all three skills loaded.
/plugin marketplace add ajitta/Game-Engagement-Retention-Skills
/plugin install game-engagement-retention@game-engagement-retention-skills
Name the scene, metric, or paired problem. The README covers all modes and boundaries.
/game-engagement-retention:interaction-reward-moments Our card-flip reveal feels flatWork on an in-session experience.
/game-engagement-retention:retention-strategy-designer D7 falls after onboardingInvestigate a lifecycle problem and how to measure a change.
/game-engagement-retention:engagement-retention-advisor Combat feels flat and players churnConnect the moment to the return problem.
Games are the deep case. The plugin also supports interactive narrative, fortune and tarot, AI companions, journaling, and learning apps. SaaS and B2B retention are outside its scope; monetization design is outside its remit.